Pastry pairs.

Pastry pairs.

Pastry pairs

The memory matching game to help children gain literacy in tactile graphics and texture differentiation.

Project Timeline
8 Weeks

Year
10/2025

Project Type
Pair


research

co-designer


Ka (Kai) Yat Li

Ka was our co-designer and a central voice in shaping Pastry Pairs. His lived experience with tactile accessibility guided key decisions, from material choices to usability details, ensuring the game remained intuitive and inclusive.

Throughout this class, we have learned the biggest issues that low to no vision individuals face when it comes to perception and understanding the world around them.

We have learned how to write braille and produce tactile graphics, which are useful tools for the impaired who are trying to learn media through their own “vision.”

Background

Mainstream board games rarely include tactile accessibility, leaving blind and low-vision players with limited options for independent, multisensory play. Lucy had already created a similar matching game for a previous studio course, and we wanted to expand on an existing design to make it more accessible and tactilely interesting.



challenges

user guide

From 2d to 3d

My partner, Lucy Blood, had designed a children’s memory game for a previous studio course, and we thought it would be a perfect opportunity to take an existing product and spin it to have an angle based on tactile literacy and inclusive design.

goals


  • Create Pattern Pairs, a tactile memory game that reimagines classic gameplay and teaches tactile literacy through textured tiles, braille labels, and non-visual instructions.

  • Foster accessibility, independence, and shared participation by ensuring the game is intuitive, inclusive, and replicable for wider distribution.


Process





One challenge we faced throughout this process was getting different feedback from multiple people. Due to the range of feedback we were receiving it was difficult deciding which feedback to take and what to not go forward with. Because Ka was our co-designer we tried our best to take all feedback and insight he had and would go to him when we were torn about whether or not we should change specific aspects of the design. Getting feedback from both Ka and Ellashae was extremely helpful and the feedback they both gave helped make our final product more accessible.


final design


contents


Poster



design brief


Design an interactive educational experience for the visually impaired. This must be grounded in tactile research design and will be designed alongside a blind co-designer for feedback and support. This will also utilize the resources at the Center for Inclusive Design and Innovation.