Living Lantern.
Living Lantern.
Living Lantern
A luminous sphere that shifts emotion when you cross the line.
Project Timeline
6 Weeks
Year
02/2026
Project Type
Group
ideation
Background
Based on a previous brainstorming exercise, we were asked to design an interactive “molecule” or exhibit product, that has input and output and can possibly be used in a future exhibit that we will create as a class.
Our group liked the idea of an interactive orb that would change states based on the users proximity. We began our brainstorming session by thinking of the tech limits we had as a group, while also thinking about what we were willing to learn.
Design goals
Encourage user to walk around the sphere to interact with it
Create opportunity for other content to be displayed inside the globe or with similar technology
Invoke emotion when the user notices change and interacts with product
tech design and research
Sensor Input > Arduino > Serial > Raspberry Pi > Video Player > Projector
Videos were uploaded to the Raspberry Pi over flash drives
Process
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Process >
Technology:
Initial testing was done in the tech phase, where we had to input both Arduino script as well as Python script into the Raspberry Pi so the two interfaces could communicate over serial.
With much troubleshooting, we discovered that the Arduino can send a message over serial to the Raspberry Pi based on the sensor input, where the Raspberry Pi would then play the uploaded video content to the projector.
Fabrication:
Physical fabrication was our second step, where we reinforced the sphere/lantern with wires, created the electrical housing with a foam core box, and attempted to seamlessly hide wiring and technology through the tripod pole.
FINAL DESIGN
This design will be shown at Launchpad, the Georgia Tech Industrial Design showcase in Spring of 2026.